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Factorio megabase
Factorio megabase








factorio megabase

By now I've gotten to the point where my production is mostly pulling off of the main belt, a lot of machines are produced automatically, and instead of hand crafting, I'm usually utilizing my logistics slots. Trains are normally more in use, and often required when playing games with RSO enabled. This includes moving the basic resource refining areas, or redesigning them completely. When I get to the point where my production chains rely more on Robutts than belts, I usually begin uprooting various parts of my factory to redesign them, taking the strain off my logistics network, and forcing my factory to rely more on the Main Bus, or even imported materials.

factorio megabase

There are usually a lot of long belts, and confusing belt intersections. Some high level and low usage things like chemical plants and refineries are still made in your pocket, but assembling machines, inserters, and sometimes miners/pumpjacks are made automatically. There's still a lot of focus on belt transport for resources, and fewer things are made by hand. Usually includes a Main Bus, and some pretty mid-game level production. Usually you're using a lot of simple machines, or burner machines to produce things. This stage is where you're walking everything around by hand, not using a whole lot of automation, and most things you're needing to craft by hands instead of running to a production line to retrieve it. Personally, for me its part of the progression for my maps.










Factorio megabase